Download "Grade 10 Computer Science Notes Term 1, 2, and 3" Instantly.

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Summary

  • Description:

    The PDF document comprises Grade 10 Computer Science Notes Term 1, 2, and 3. The MS Word version is also available upon your request.

    The document covers the following strands, sub-strands, and topics:

    • Strand 1.0: Foundation of Computer Science
      • 1.1 Evolution and Development of Computers
        • Introduction to the history of computers
        • Early Computing Devices (Abacus, Napier's Bones, Pascaline, Analytical Engine)
        • Generations of Computers (First to Fifth Generation technologies and characteristics)
        • Student Activity: Timeline Creation
      • 1.2 Computer Organisation and Architecture
        • The Von Neumann Architecture (CPU, Memory Unit, I/O Interfaces, System Bus)
        • Functional Elements and Relationships (Input, Processing, Output, Storage)
        • RISC vs. CISC Architectures
        • Data Representation (Binary, Octal, Hexadecimal)
      • 1.3 Input/Output (I/O) Devices
        • Input Devices (Keying, Pointing, Scanning, Voice/Audio)
        • Output Devices (Soft Copy: Monitors, Speakers; Hard Copy: Printers, Plotters)
        • Factors for Selecting I/O Devices (Speed, Cost, Quality, Compatibility, Ergonomics)
      • 1.4 Computer Storage
        • Primary Storage/Main Memory (RAM, ROM and their types)
        • Secondary Storage (Magnetic, Optical, Solid State, Cloud Storage)
        • Storage Units (Bit, Byte, KB, MB, GB, TB)
      • 1.5 Central Processing Unit (CPU)
        • Structural Elements (ALU, CU, Registers, Buses)
        • Factors Affecting CPU Performance (Clock Speed, Cores, Cache Memory, Word Length)
      • 1.6 Operating System (OS)
        • Definition and Key Functions (Booting, Resource/File/Security Management)
        • Types of Operating Systems (Single-User, Multi-Tasking, Multi-User, RTOS)
        • User Interfaces (GUI, CLI)
        • Activity: Installing an OS (Simulation)
      • 1.7 Computer Setup
        • Ports and Cables (USB, HDMI, VGA, Ethernet, Audio, Power)
        • Setting Up a Computer Workstation (Ergonomics, Safety, Cable Management)
        • Assembly Procedure
    • Strand 2.0: Computer Networking
      • 2.1 Data Communication
        • Basic Concepts and Terminologies (Data, Signals, Bit/Baud Rate, Bandwidth)
        • Components of a Data Communication System (Sender, Receiver, Message, Medium, Protocol)
        • Data Transmission Modes (Simplex, Half-Duplex, Full-Duplex)
      • 2.2 Data Transmission Media
        • Guided Media (Twisted Pair, Coaxial Cable, Fiber Optic Cable)
        • Unguided Media (Radio Waves, Microwaves, Infrared)
        • Factors Affecting Data Transmission (Attenuation, Noise, Distortion)
        • Key Concepts (Multiplexing, Demultiplexing)
      • 2.3 Computer Network Elements
        • Definition and Types of Networks (PAN, LAN, MAN, WAN, WLAN)
        • Network Devices (NIC, Hub, Switch, Router, Modem, Gateway, Repeater)
        • Network Protocols (TCP/IP, HTTP/HTTPS, SMTP, FTP)
        • Learning Activity: Network Modeling
      • 2.4 Network Topologies
        • Physical vs. Logical Topology
        • Types of Physical Topologies (Bus, Ring, Star, Mesh, Tree, Hybrid)
        • Selecting a Topology (Cost, Scalability, Reliability)
    • Strand 3.0: Software Development
      • 3.1 Computer Programming Concepts
        • Key Terminologies (Program, Source Code, Machine Code, Syntax, Compilers/Interpreters)
        • Evolution of Programming Languages (Low-Level vs. High-Level)
        • Programming Paradigms (Structured, Procedural, OOP, Logic)
      • 3.2 Program Development
        • Program Development Cycle (PDC) stages
        • Algorithms (Definition and characteristics)
        • Representing Algorithms (Pseudocode, Flowcharts and standard symbols)
      • 3.3 Identifiers and Operators
        • Variables, Constants, and Identifiers
        • Data Types (Integer, Float, String, Boolean, Character)
        • Operators (Arithmetic, Relational, Logical, Assignment)
      • 3.4 Control Structures
        • Sequence
        • Selection (If, If...Else, Nested If)
        • Iteration (For Loop, While Loop, Break, Continue)
      • 3.5 Data Structures (Containers)
        • Types of Containers (Arrays/Lists, Dictionaries, Tuples, Sets)
        • Sorting Algorithms (Bubble Sort, Insertion Sort, Selection Sort)
        • Searching Algorithms (Sequential/Linear Search, Binary Search)
      • 3.6 Functions
        • Modular Programming and Benefits
        • Types of Functions (Built-in, User-defined)
        • Function Concepts (Declaration, Calling, Parameters, Return Type)
        • Scope of Variables (Local vs. Global)
        • Student Activity: The Algorithm Challenge
  • File Size:
    4.02 MB
  • Length:
    67 pages
  • Category:
    Lesson Notes
  • Level:
    Grade 10
  • Subject:
    COMPUTER SCIENCE
  • Posted By:
    Caleb_Peter

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